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-rw-r--r--src/core/hid/motion_input.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/core/hid/motion_input.cpp b/src/core/hid/motion_input.cpp
index 0dd66c1cc..b60478dbb 100644
--- a/src/core/hid/motion_input.cpp
+++ b/src/core/hid/motion_input.cpp
@@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include <cmath>
+
#include "common/math_util.h"
#include "core/hid/motion_input.h"
@@ -51,6 +53,20 @@ void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) {
quat = quaternion;
}
+void MotionInput::SetEulerAngles(const Common::Vec3f& euler_angles) {
+ const float cr = std::cos(euler_angles.x * 0.5f);
+ const float sr = std::sin(euler_angles.x * 0.5f);
+ const float cp = std::cos(euler_angles.y * 0.5f);
+ const float sp = std::sin(euler_angles.y * 0.5f);
+ const float cy = std::cos(euler_angles.z * 0.5f);
+ const float sy = std::sin(euler_angles.z * 0.5f);
+
+ quat.w = cr * cp * cy + sr * sp * sy;
+ quat.xyz.x = sr * cp * cy - cr * sp * sy;
+ quat.xyz.y = cr * sp * cy + sr * cp * sy;
+ quat.xyz.z = cr * cp * sy - sr * sp * cy;
+}
+
void MotionInput::SetGyroBias(const Common::Vec3f& bias) {
gyro_bias = bias;
}
@@ -222,6 +238,26 @@ Common::Vec3f MotionInput::GetRotations() const {
return rotations;
}
+Common::Vec3f MotionInput::GetEulerAngles() const {
+ // roll (x-axis rotation)
+ const float sinr_cosp = 2 * (quat.w * quat.xyz.x + quat.xyz.y * quat.xyz.z);
+ const float cosr_cosp = 1 - 2 * (quat.xyz.x * quat.xyz.x + quat.xyz.y * quat.xyz.y);
+
+ // pitch (y-axis rotation)
+ const float sinp = std::sqrt(1 + 2 * (quat.w * quat.xyz.y - quat.xyz.x * quat.xyz.z));
+ const float cosp = std::sqrt(1 - 2 * (quat.w * quat.xyz.y - quat.xyz.x * quat.xyz.z));
+
+ // yaw (z-axis rotation)
+ const float siny_cosp = 2 * (quat.w * quat.xyz.z + quat.xyz.x * quat.xyz.y);
+ const float cosy_cosp = 1 - 2 * (quat.xyz.y * quat.xyz.y + quat.xyz.z * quat.xyz.z);
+
+ return {
+ std::atan2(sinr_cosp, cosr_cosp),
+ 2 * std::atan2(sinp, cosp) - Common::PI / 2,
+ std::atan2(siny_cosp, cosy_cosp),
+ };
+}
+
void MotionInput::ResetOrientation() {
if (!reset_enabled || only_accelerometer) {
return;